
College of Professional and Global Education · School of Information
Information Technology Tools and Applications - Advanced - Graphic Design for Librarians
INFO 246
- Fall 2022
- Section 05
- 2 Unit(s)
- 10/10/2022 to 12/04/2022
- Modified 05/22/2023
Canvas Information
This course will be available on Canvas beginning October 10th, 6 am PT.
You will be enrolled in the Canvas site automatically.
Contact Information
Valerie Colston
Email
Office Hours: By appointment, virtually. Questions are also encouraged through email.
Course Description and Requisites
Students will learn basic theoretical and practical application graphic design skills that will enable them to complete tasks typically assigned to Librarians. Fundamental training on how to locate and use available software, and other design resources and such as fonts, images, color charts, and other design tools, graphic design software, and how to create a portfolio will also be presented. Course format: Illustrated Lecture, Video, Forum Discuss, 3 Graphic Design Projects, and Portfolio.
INFO 202, other prerequisites may be added depending on content.
Classroom Protocols
Expectations
Students are expected to participate fully in all class activities. It is expected that students will be open-minded and participate fully in discussions in class and debate in a mature and respectful manner. Use of derogatory, condescending, or offensive language including profanity is prohibited. Disagreement is healthy and perfectly acceptable. Expressing disagreement should always include an explanation of your reasoning and, whenever possible, evidence to support your position. In accordance with San José State University's Policies, the Student Code of Conduct, and applicable state and federal laws, discrimination based on gender, gender identity, gender expression, race, nationality, ethnicity, religion, sexual orientation, or disability is prohibited in any form.
Program Information
Course Workload
Success in this course is based on the expectation that students will spend, for each unit of credit, a minimum of forty-five hours over the length of the course (normally 3 hours per unit per week with 1 of the hours used for lecture) for instruction or preparation/studying or course related activities including but not limited to internships, labs, clinical practica. Other course structures will have equivalent workload expectations as described in the syllabus.
Instructional time may include but is not limited to:
Working on posted modules or lessons prepared by the instructor; discussion forum interactions with the instructor and/or other students; making presentations and getting feedback from the instructor; attending office hours or other synchronous sessions with the instructor.
Student time outside of class:
In any seven-day period, a student is expected to be academically engaged through submitting an academic assignment; taking an exam or an interactive tutorial, or computer-assisted instruction; building websites, blogs, databases, social media presentations; attending a study group;contributing to an academic online discussion; writing papers; reading articles; conducting research; engaging in small group work.
Course Goals
Core Competencies (Program Learning Outcomes) Supported
INFO 246 supports the following core competencies:
- H Demonstrate proficiency in identifying, using, and evaluating current and emerging information and communication technologies.
- M Demonstrate professional leadership and communication skills.
Course Learning Outcomes (CLOs)
Upon successful completion of the course, students will be able to:
- Demonstrate satisfactory skills and confidence in planning and implementing basic graphic design skills that are required to create flyers, posters, signage, bulletin boards, displays, newsletters, program guides, and additional design tasks typically assigned in the library work environment.
- Analyze and discuss the elements of design and composition as they relate to graphic design. Students will learn how to incorporate the principles of design effectively into their projects and critique other's designs.
- Compare and learn the availability and efficacy of common graphic design software and design tools for creating quality design projects and inspiring confidence. Students will discover which products best serve their artistic style, preference, and design results.
Course Materials
Textbooks
Required Textbooks:
- Colston, V. (2019). Graphic Design: A practical guide for librarians. Rowman & Littlefield. Available through Amazon: 1442276991
Course Requirements and Assignments
8 Forum Discussions (12.5 points each) 20% of Grade
Project #1 100 points 20% of Grade
Project #2 100 points 20% of Grade
Project #3 100 points 20% of Grade
Portfolio 100 points 20% of Grade
Grading:
Project 1 – 100 possible points
Grading: Project #1 Graded on a 100-point scale (20% of the course grade) based on quality and meeting deadline. The project should demonstrate an understanding of the basic terms and techniques of graphic design illustrated through two different software to create a Social Media design. In addition, the design should clearly communicate a message directed to inform and motivate possible library patron audiences who frequent social media.
Helps to fulfill course learning outcomes #1, #2, and #3.
Project 2 – 100 possible points
Grading: Project #2 Graded on a 100-point scale (20% of the course grade) based on quality and meeting deadline. The project should demonstrate an understanding of the basic terms and techniques of graphic design and use no more than two fonts to create a Flyer that incorporates a library program or other informational theme that would be used in a library setting. Projects should reflect an understanding of the principles of design learned in class.
Helps to fulfill course learning outcomes #1, #2, and #3.
Project 3 – 100 possible points
Grading: Project #3 Graded on a 100-point scale (20% of the course grade) based on quality and meeting deadline. You will create a well-thought-out and complex graphic design project that reflects a library theme (i.e., movie trailer, website design, program guide, etc.) Storyboard. The Storyboards will be presented to the class. You will have an opportunity to work collaboratively on this assignment.
Helps to fulfill course learning outcomes #1, #2, and #3.
Helps to satisfy Core Competency H and M
Portfolio – 100 possible points
Graded on a 100-point scale (20% of the course grade) based on quality and meeting deadline.
Complete a portfolio (digital or traditional.) Include the Assignments 1-3 and projects completed on the forum.
Forum Participation—100 possible points
(20% of the total grade) based on two timely and quality forum posts per unit.
Grading Information
The standard SJSU School of Information Grading Scale is utilized for all iSchool courses:
97 to 100 | A |
94 to 96 | A minus |
91 to 93 | B plus |
88 to 90 | B |
85 to 87 | B minus |
82 to 84 | C plus |
79 to 81 | C |
76 to 78 | C minus |
73 to 75 | D plus |
70 to 72 | D |
67 to 69 | D minus |
Below 67 | F |
In order to provide consistent guidelines for assessment for graduate level work in the School, these terms are applied to letter grades:
- C represents Adequate work; a grade of "C" counts for credit for the course;
- B represents Good work; a grade of "B" clearly meets the standards for graduate or undergraduate (for BS-ISDA) level work;
For core courses in the MLIS program (not MARA, Informatics, or BS-ISDA) — INFO 200, INFO 202, INFO 204 — the iSchool requires that students earn a B in the course. If the grade is less than B (B- or lower) after the first attempt you will be placed on administrative probation. You must repeat the class if you wish to stay in the program. If - on the second attempt - you do not pass the class with a grade of B or better (not B- but B) you will be disqualified. - A represents Exceptional work; a grade of "A" will be assigned for outstanding work only.
Graduate Students are advised that it is their responsibility to maintain a 3.0 Grade Point Average (GPA). Undergraduates must maintain a 2.0 Grade Point Average (GPA).
University Policies
Per University Policy S16-9 (PDF), relevant university policy concerning all courses, such as student responsibilities, academic integrity, accommodations, dropping and adding, consent for recording of class, etc. and available student services (e.g. learning assistance, counseling, and other resources) are listed on the Syllabus Information web page. Make sure to visit this page to review and be aware of these university policies and resources.
Course Schedule
Week |
Main Activity |
Assignment |
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1
Oct 10-Oct 17 |
Introduction to Course, Overview of assignments and projects.
Lecture Topics Overview of Graphic Design Skills and Projects Performed by Librarians. |
Disc #1: Introduction to Graphic Design Forum Entry #1 Introduce yourself. How will you use graphic design in your career goals? Share your experience in Graphic Design as an observer or creator. Discuss experience with graphic design software. Include reference and graphic design examples. Respond to 2 others. 250-word min initial post and 100-word min follow-ups. Read (Colston, Chap.1) View Video Lecture 1 Grading 12.5 Points Overall |
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2
Oct 17-Oct 24 |
Exploring Design Methods and Theories in Graphic Design. Lecture Topics Students will learn a method for describing, analyzing, and interpreting the design. Practical tools for exploring design theory will be presented. Students will critique quality graphic design models and learn skills for creating their own individual designs. |
Disc #2: Topic: Design Analysis and Theory. Forum Entry #2: Using the method used for critiquing graphic design, select and analyze a design project created by a Librarian or Designer. Respond to 2 others. 250-word min initial post and 100-word min follow-ups. Grading 12.5 Points Overall Read (Colston, Chap.2) View Video Lecture 2 |
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3
Oct 24-Oct 31 |
Graphic Design Software and Tools. Lecture Topics After examining close-up models of various Graphic Design software, and examples, students will examine the strengths and challenges of two Graphic Design software programs by creating a simple Graphic Design project using a Library theme.
Class Project #1
|
Disc #3: Topic: Proficiency of common Graphic Design Software Through your analysis, demonstrate your proficiency in identifying, using, and evaluating current and emerging information and communication technologies; Project#1: Create a simple social media design using two different software programs. Identify the software and the process you went through in designing the Graphic Design. Respond to 2 others. Discussion: 12.5 Points Possible Respond to 2 others. 250-word min initial post and 100-word min follow-ups. Grading 12.5 Points Discussion Class Project #1 100 Points Possible |
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4
Oct 31-Nov 7 |
Lecture Topics Exploring Fonts. Looking at the role and impact of fonts in graphic design projects. Create Project #2 Flyer or Poster
Project #2 |
Disc #4: Following the guidelines presented in the class lecture, share and critique your Assignment Project #2 in the discussion area. Respond to 2 others. 250-word min initial post and 100-word min follow-ups. Grading 12.5 Points Overall Project#2 Name and discuss at least 2 elements of composition and the reason for your choice of the fonts you used. Relate the topic to one article from the reading list. Points Possible Project #2 100 points Read (Colston, Chap.9 & 2) View Video Lecture 4 |
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5
Nov 7-Nov 14 Veterans Day Nov13 |
Lecture Topics Images, where to find them, how to change them, and what to do with them.
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Disc #5: Think about the role that images play in creating graphic design projects and where they can be located, created, or manipulated. Forum Entry #5: Share an image that you have located and changed for a project. Tell us what tools you used and if you photographed the image or accessed (website address) the image. What function might it serve in a future project? Respond to 2 others. Discussion: 12.5 Points Possible Read (Colston) Chapter 4 View Lecture Video 5 |
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6
Nov14-Nov 21
|
Lecture Topics Outlining Project #3 Library projects such as academic guides, newsletters, website design, movie trailers, PowerPoint presentations, displays, training materials, library procedure manuals, community resource directories, blogs, podcasts, etc. storyboard. |
Disc #6: Reflections on weekly progress. Describe the leadership qualities of a Designer and the role they play in creating collaborative graphic design projects. Forum Entry #6: Describe the leadership qualities of a Designer. Relate the topic to one article from the current reading list. Example from the list: “8 Qualities of a Design Leader” https://www.invisionapp.com/inside-design/qualities-great-design-leader/” (Memoria, 2006). (Colston) Chapter 5, 6 View Lecture Video 6 Discussion: 12.5 Points Possible |
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7
Nov 21-Nov 28 Nov24-Nov25 Thanksgiving
|
Lecture Topic Review, Show, and Share Assignment Project #3 Due |
Disc #7: Present your Graphic Design project plan as a Storyboard Presentation. Project #3 Forum Entry #7 Post Project #3 to the forum and respond to 2 others. Read (Colston) 7 View Video Lecture 7 Discussion: 12.5 Points Possible Project #3 100 Points Possible |
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8 Nov 28-Dec 4
(Last Day of Class) Dec 4 |
Lecture Topic Traditional, Online or Both Creating, Analyzing, and Critiquing Your Portfolio
Portfolio Project is Due |
Disc. #8 Importance of creating and maintaining a portfolio. Forum Entry #8 Portfolio Project #4 Post your portfolio or share your online portfolio website address. Read (Colston) Chapters 8 and 10 View Video Lecture 8 |